Tampilkan postingan dengan label Books for Android development. Tampilkan semua postingan
Tampilkan postingan dengan label Books for Android development. Tampilkan semua postingan

Beginning NFC: Near Field Communication with Arduino, Android, and PhoneGap

Posted by Unknown Minggu, 16 Februari 2014 0 komentar
Beginning NFC: Near Field Communication with Arduino, Android, and PhoneGap


Jump into the world of Near Field Communications (NFC), the fast-growing technology that lets devices in close proximity exchange data, using radio signals. With lots of examples, sample code, exercises, and step-by-step projects, this hands-on guide shows you how to build NFC applications for Android, the Arduino microcontroller, and embedded Linux devices.
You’ll learn how to write apps using the NFC Data Exchange Format (NDEF) in PhoneGap, Arduino, and node.js that help devices read messages from passive NFC tags and exchange data with other NFC-enabled devices. If you know HTML and JavaScript, you’re ready to start with NFC.
  • Dig into NFC’s architecture, and learn how it’s related to RFID
  • Write sample apps for Android with PhoneGap and its NFC plugin
  • Dive into NDEF: examine existing tag-writer apps and build your own
  • Listen for and filter NDEF messages, using PhoneGap event listeners
  • Build a full Android app to control lights and music in your home
  • Create a hotel registration app with Arduino, from check-in to door lock
  • Write peer-to-peer NFC messages between two Android devices
  • Explore embedded Linux applications, using examples on Raspberry Pi and BeagleBone



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Android Game Recipes: A Problem-Solution Approach

Posted by Unknown Kamis, 13 Februari 2014 0 komentar
Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores.  So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers?

Android Game Recipes is your first, reliable game coding reference for today's Android game apps.  This book provides easy to follow real world game code problems and solutions, including source code.

This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors.

After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.


What you’ll learn

• How to use this handy code reference for creating, designing, building and enhancing your game app for Android
• What solutions are common to 2D game development problems such as:
o Creating a game menu
o Collision detection
o Moving characters
o Basic physics
• How to master the fundamentals of OpenGL ES 2 on Android
• How to create the best work with game graphics
• Why is simple trajectory math important and how to use it
• How to add multiple levels to your games for your app
• How to store data


Who this book is for

This book is for intermediate Android developers and/or game developers looking at Android.


Table of Contents

1. Getting Started 
2. Loading an image 
3. Splash screen 
4. Menu 
5. Reading Player Input 
6. Loading a SpriteSheet 
7. Scrolling a Background
8. Scrolling a Multi-layered Background
9. Syncing a Background to Character Movement
10. Creating a level from tiles 
11. Moving a Character 
12. Moving an Enemy 
13. Moving a character with obstacles 
14. Firing Weapons 
15. Collision Detection 
16. Keeping score 
17. Keeping Time

December 2, 2013  1430257644  978-1430257646 1



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Android on x86: An Introduction to Optimizing for Intel Architecture

Posted by Unknown 0 komentar
Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes.  First, it makes the case for adapting your applications onto Intel’s x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and opportunities that arise from x86 devices.  The fundamental idea is that extending your applications to support x86 or creating new ones is not difficult, but it is imperative to know all of the technicalities. This book is dedicated to providing you with an awareness of these nuances and an understanding of how to tackle them.

Second, and most importantly, this book provides a one-stop detailed resource for best practices and procedures associated with the installation issues, hardware optimization issues, software requirements, programming tasks, and performance optimizations that emerge when developers consider the x86 Android devices. Optimization discussions dive into native code, hardware acceleration, and advanced profiling of multimedia applications. The authors have collected this information so that you can use the book as a guide for the specific requirements of each application project.

This book is not dedicated solely to code; instead it is filled with the information you need in order to take advantage of x86 architecture.  It will guide you through installing the Android SDK for Intel Architecture, help you understand the differences and similarities between processor architectures available in Android devices, teach you to create and port applications, debug existing x86 applications, offer solutions for NDK and C++ optimizations, and introduce the Intel Hardware Accelerated Execution Manager. This book provides the most useful information to help you get the job done quickly while utilizing best practices.

What you’ll learn

  • The development-relevant differences between Android on ARM and Android on Intel x86
  • How to set up the SDK for an emulated Intel Android device
  • How to build the Android OS for the Intel Mobile Processor
  • How to create new x86 based Android applications, set up testing and performance tuning, and port existing Android applications to work with the x86 processor
  • How to debug problems they encounter when working on the x86 Android test platform
  • Intricacies of the Intel Hardware Accelerated Execution Manager. The reader will also gain significant insight into the OpenGL Android support.

Who this book is for

  • Android developers
  • Hardware designers who need to understand how Android will work on their processors
  • CIOs and CEOs of technology-based companies
  • IT staff who may encounter or need to understand the issues
  • New startup founders and entrepreneurs
  • Computer science students

Table of Contents

Chapter 1: History & Evolution of Android OS   
Chapter 2: Mobile Device Applications – Uses and Trends   
Chapter 3: Why x86 on Android?   
Chapter 4: Android Development – Business Overview andConsiderations   
Chapter 5: Android Devices with Intel Processors   
Chapter 6: Installing the Android SDK for IntelApplication Development   
Chapter 7: The Intel Mobile Processor   
Chapter 8: Creating and Porting NDK-based AndroidApplications   
Chapter 9: Debugging Android   
Chapter 10: Performance Optimization for AndroidApplications on x86   
Chapter 11: x86 NDK and C++ Optimizations   
Chapter 12: Intel Hardware Accelerated Execution Manager

December 26, 2013  1430261307  978-1430261308 1




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